A simple and easy to follow guide.
Other Mount & Blade: Warband Guides:
- Cheats.
- Basic and Improved Infantry Melee.
- Prophesy of Pendor Guide.
- Guide to Soloing.
- Kingdom of Nords Guide.
Starting Options
As soon as you launch the game, the main menu presents you with several options. These are:
- New Game: Starts a brand new campaign game.
- Load Game: Loads up a previously saved game.
- Quick Battle: Set up a quick skirmish. Can be useful to practice without worrying about losing your troops in campaign.
- Options: Modify options to make the game work better on your machine. You can also change certain functions to make the game easier or harder.
Since this is most likely your first time playing, you'll want to hit New Game, unless you want to try out the Quick Battle stuff. Either one is fine, not like I can stop you.
New Game
When you click New Game, you are greeted with a couple options to start customizing your character. These options are Male and Female. Males tend to have an easier time in the game, as all the requirements to gain fiefs are low (only about 150 renown I believe). However, playing as a woman leads to more interesting games. Women have an easier time finding a spouse, as they don't have to worry about learning poems or getting on the father/brother's good side. As a result, the choice comes down to what you want. Do you want to be a male knight and earn glory the easy way, or do you want to be a knock off Xena, Warrior Princess, and make your own mark? Your call.
The next few options are for starting stats prior to seeing your character sheet. What each option does exactly is beyond me, but there are other guides that explain what each option does. When you see your character sheet, there are 4 attributes. Strength, Agility, Intelligence, and Charisma.
Strength is a measure of..strength. Kinda straightforward. It increases your health as well as allowing you to raise your Ironflesh and all the power stats (Strike, Draw, throw), increasing the amount of damage you can take and how much you can throw back at whoever decided it was a good idea to poke you with a spear.
Agility is all about movement, and it affects all associated skills. Basically, if you move while doing it, it's probably agility based. The big ones you need to worry about are Acrobatics and, if you want a horse, Riding. Acrobatics increases your on foot running speed, and acrobatics allows you to ride non-trash horses.
Intelligence means you're a smart boi, and all skills that may involve some thinking beyond 'stab that' or 'shoot that' fall into this, includign Inventory Management, Path-Finding, and Wound Treatment. Inventory management gives you more slots to hold stuff in, pathfinding bootst your movement speed on the map, and wound treatment helps you heal faster if you get hurt. You also get a boost to engineer, which means you build siege equiptment faster. Very good choice.
Charisma allows you to have more troops and get better deals in trades. That's about it.
And So, Your Story Begins
Right before you start the game, you can pick where you want to start. You can start in Praven, or you can start in the wrong town. Once you start playing, you'll be attacked by a bandit. scroll up on the mouse wheel to pull out your crossbow and do it again to pull your sword out. You also have a shield. Use what you have to murder the bandit (he probably had a family, you heartless bastard), and a man will run up to you. This is the merchant of [insert town here] (that better be Praven), and he has a job for you. Talk to him in his home and for the love of God, take his quest. It's a decent tutorial and it'll walk you through some of the basics of the overworld map, and other things. However, we'll follow his questline, and not the tutorial stuff. You can read, right?
When you hit tab and leave his house, run to the nearby villages and recruit volunteers. You only need 5, but who said you couldn't have 10 or 12? After that, go to the town you started in and go to the tavern. Talk to the merchant and he'll tell you to go find a group of bandits and learn where their hideout is. There are only 4 of them, and your starting weapons are good enough to make short work of them. Now, go to the hideout and kill everyone there. The merchant's brother will thank you, and you can take all the loot the bandits had. This is good for some extra beginning cash, but they also have better armor that you can take. Go back to the tavern and talk to the merchant. he will pay you about 200 denars, but he has one more thing for you to do. He wants you to help clear out the bandits in the town. Accept this and kill bandits (you know the drill at this point). Once you're done, you'll go back to his house and get paid again (I think), and your respect in the town will go up. This means the town likes you. This is good.
And now, finally, it's time to do your own thing.
Making Money
You may notice that I mentioned getting extra money. Everything in this game has a price. Companions? have to pay Denars to hire them. Better troops? Pay to upgrade. Better armor? You get it by now. Hotel? Trivago.
There are many options for making money. One is killing bandits and selling their loot, but you really don't make much like that. You could raid a village, but then a kingdom will dislike you, and you may be attacked by a lord of a kingdom. Save the raiding for later. That leaves 3 ways to make easy money, and 2 of them don't require thinking. These are as follows:
- Trading: Buy crap from one town, sell crap to another.
- Bounties: Chaotic Neutral never felt so good.
- Collecting a lord's taxes (and then stealing said money): Rob the rich, who are exploiting the poor, to make yourself rich.
I'll go into detail on each method in the following sections.
Armor, Weapons, Horses, and Supply
Armies need two things to function in this game, food and money. Money is simple, just sell stuff. Food however must be purchased or stolen from defeated enemies/looted villages. Keep an eye on how much food you have, as you don't want to run out halfway through a siege. Trust me, I know how bad it is. Meat spoils quickly, but dried meat and sausages will keep until they run out. So does bread, cheese, and butter.
Armor keeps you from dying immediately. The best armor in the game is plate armor, but it is prohibitivly expensive. If heavy armor isn't quite your style, find what you like, and try not to die. Helmets, boots, and gloves also count as armor. Experiment to find the best combinations for your build.
Weapons make your enemies die faster. Each weapon type has its own pros and cons, but it all boils down to what you want to use. I personally use the GodWar Cleaver, but you can do whatever you want
Horses are..well..horses. You can buy them to make yourself a cavalaryman/woman/whatever.
Trading
Trade is vital in Calradia, and you can profit from that simple fact. This is the harder of the 3 options, as it does require some time to find where you can sell something and make the most profit. Now, when I say trade, I mean goods like Ale, Wine, Furs, Velvet, Spices. All expensive stuff. The saying 'buy low, sell high' is key here. Find something like that at a low price (<500 Denars is optimal) that people want. Next, go to a town and go to the marketplace. Don't sell your stuff just yet though. You may not get the best deal there. There chould be an option to check prices with the locals. Do that. Please, do that. Don't run around to every major town in the game just to sell one bolt of cloth. When you find where the best deals are, go there and sell it. Congratulations, you've made money. Now, do it until you hate yourself.
Bounties
Bounties are a lot easier than trading. Get the quest, stab the guy, get money. Simple. You can get bounties by asking a lord if they need anything done. You'll know it's a bounty mission when they mention that they need [name] of [place?] killed. The bounty is 300 denars. Hey, I said it was easy, not that it made you instantely rich. He'll also say where he may be hiding out. This is a village, at least, everytime I've gotten one, it's been a village. Go to the village and find someone called 'Nervous Man' Talk to him, then stab him to death like the cold, heartless animal you are. Your relationship with the village will go down. Turns out people don't like it when you walk up and shank a guy to death. Who knew? Go back to the lord who gave you the bounty and tell him that it's done. You can either take the money, or you can refuse it, saying that it's blood money. I don't know what happens if your refuse the money, so that says a lot about me, doesn't it?
Taxes
Do you have dreams of being an IRS tax collector? If so, boy, do I have some news for you. Collecting taxes is the easiest way to make a lot of money quickly, but there are a couple downsides. You first get the quest to collect taxes by asking a lord if he needs help with anything. They will ask you to collect taxes from one of their fiefs. Villages are the most common, but I once got a quest to collect taxes from a town, so it is possible to see a town for this.
Once you have the quest, go to the specified place and click the button to start collecting taxes. At some point, you'll get an option to either keep collecting the same tax rate, or cut the rate in half. Taking the first option could prompt a peasent rebellion that you have to put down without using your sword, bow, axe, cleaver, or whatever else you have. You'll instead be given a stick. Fear the stick. After you finish, your standing in the village will go down. I don't know what happens if you cut the tax rate in half, so again, what does that say about me?
Once this is done, you have to make a choice. You can either go back to the lord, in which case he'll let you keep 1/5 of the amount collected, or you can keep it for yourself. The upside to the second option is obvious. More money is good. Of course, now you can't do any more missions for that lord, as you'll have to turn in all that money before you can do another job.
Warband How To Become King Of Swadia
Renown, Because You Need It
Renown is vital to getting anywhere in this game. You need it in order to become a mercenary, and then a lord. You earn renown in battle, and you get more depending on how outnumbered you are. Keep in mind that you have to WIN that battle. You also earn renown through quests, though you're better off fighting battles to get renown, as you do end up with more that way.
Mercenary Work
Once you have enough renown, you can be a mercenary for a kingdom. You become a mercenary after talking to a lord and asking if he needs anything done. He will mention that [insert king here] is looking for mercenaries to fight in his wars. If you accept, you will become a mercenary, earning money based on the both the number and quality of your army.
Note: It isn't a huge sum of money
Alright, now you're a mercenary. Now what? Remember, you're entitled to fight this king's wars, which means you are enemies with whichever kingdom your lord is at war with. This means you can't go to their towns without sneaking in, you'll be pursued by enemy lords, and enemy villages will not allow you to recruit until the end of the war.
This lasts for 60 days. In those 60 days, you'd better get your renown up as fast as possible, which means winning battles and doing jobs for allied lords. Do this for long enough, and you'll get your renown up high enough to become a full lord.
Lordship
Once you have enough renown (150 for men, 700 for women), you can ask to become a vassal of the king. You must ask the king directly, as no other lord can do this. This can be difficult, as the king can be anywhere on the map. Once you find the king, ask to become his vassal and take the oath. As soon as you do, you'll be granted a fief, which is the poorest village in the kingdom. This village also tends to still be on fire, if you're in the middle of a war. Your mercenary payments end, and you can now get taxes from your fiefs directly.
Fiefs (What a Fun Word to Say)
A fief is the name given to any village, castle, or town in the game that a lord can control. They generate weekly income, which you automatically collect. Villages generate the least, and town generate the most. However, each fief must be protected from enemy attack. In the case of towns and castles, you can station a garrison of your own troops to protect in the case of a siege. Villages however are a different story. You cannot station a garrison in a village, and they can be raided, resulting in a loss of income from the village for the week. This can be devestating early in the game, so your first priority is to protect your village from whatever may want to raid it.
Along with defending a fief, you can also improve them. Improvements can buff a fief's loyalty to you, keep prisoners from breaking out, generate more money, or alert you if an enemy force is on the way. These take time and money to build. Their time to build is based on your engineering skill. Once they are built, they are permanent. In your first village, start building a messenger post to alert you if an enemy is near your village long before they attack. Then, you should build the mill to increase revenue. After that, do what you want with the village.
Expanding Your Power
Now that you're a lord with a stable income, now you can start to expand your influence. First, I reccomend getting close to your king, which you can use to get more fiefs. Next, go capture an enemy castle or two, and garrison them. If you're awarded these castles, garrison them and use them as a springboard to attack an enemy town. Note that towns will have garrisons in excess of 300 men, not to mention the army(ies) of enemy lord(s) inside them. Be ready for a tough fight. Once you have a town, garrison it immediately. You don't want to lose the town you lost half your army taking, now don't you? During this phase, you'll want to get better armor and weapons.
Marriage
Which you're off slaughtering all who stand in your way, you may end up taking a liking to a certain noblewoman. Of course, you can't just marry her outright if you're a man, and you can't even marry a woman as a woman (sorry ladies). As a man in this game, you need to court the lady of your choice. First, find a town with a feast going on. Odds are a tournament is going on. Try your best to win this tournament. Next, dedicate your win to your favored lady by telling her this. Now, tell her that you are her 'most ardent admirer'. She will either like this, causing your relationship with her to go up, or she'll be creeped out, and you'll lose relationship with her. Nonetheless, you can still go see her, but only when her nurse (caretaker, she isn't dying of plaguebolAIDS) sends you a letter. In the time between meetings, get her father to like you so you can see her whenever you want. You also want to learn poetry, because if there's one thing the ladies in this game like more than watching you slap men with wooden sticks until they fall over, it's poetry. You can ask her at each meeting if you two have a future together. If she has another lord courting her, go track that man down and duel him. Only one man can poke your lady, and you'll be damned if it's Lord Limpdick. After a while of seeing your lady, you can ask her to marry you, but make certain her father approves of this action, or you'll find your in-laws a lot less welcoming.
For a woman, find a nice, hunky lord, and ask to mary him. Simple.
Endgame
After a while, you'll find that there are no other kingdoms left on the map. Congratulations, you've reached the end of the game. This is it, there is nothing else. All that remains are bandits, but are they really a threat to you anymore? Now, you can do a thing that you may regret, but you may find it works well for you.
Founding Your Own Kingdom
Right after you've defeated every other enemy kingdom in the game, you may find that you're bored. Or perhaps you want to try this in another game. In either case, you need to rebel against your lord, declare your independence, and take over that kingdom, becoming king/queen in the process. This is NOT easy, as you need a huge amount of money and the support of many of the lords in the kingdom you want to usurp. You can also make your companions lords, but they will no longer be able to enter your party. Besiege enemy towns and castles, and win the war. Become the supreme lord. Sit upon your Golden Throne and smile at your works. Rule as you see fit. Meme on your enemies. You've earned this seat. Now start a new game and go do it again. And have fun.
About this mod
Basic Mount & Blade: Warband with a few enhancements and better graphics. MB Warband Advanced! will be geared more towards multiplayer and is based around the coop mod Battle Time by: Egbert.
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Battle Time v1.4 = Egbert
Export/Import Companions = Rubik
Lords equipment = marsalol
Warband Script Enhancer 3.1.5 = cmpxchg8b
Randomize Companions' Vassal Banners = Caba`drin
Polished Landscapes = gutekfiutek
Cinematic Compilation 3.0 = DOMA_
Mortal Women Sound Pack = mortal
Polished Skyboxes = Charan
Quivers With Real Arrows = Spak
Blood Tweaks 0.5 = neil_v
Flying Arrows = Rubik
El Arte De La Guerra UNOFFICIAL Siege Fix 1.5.3 = Leandrojas, Smarmellows
Training Fields = lucky lancer
Immersive Soundtrack = Adorno, Aeon, Taleworlds
More natural grass and greener ground = Taro8
Random weather for multiplayer gamemodes = Arch3r
ENL Custom maps = Mia, Jeanne d'Arc, Noxx, Stuboi, Arch3r and Lust.
Custom Commander Scripts = Rubik
Custom Player Kingdom Vassal Titles= Caba’drin
Madmin Admin Tools = MadocComadrin
Freelancer 1.51 = Taragoth
Pre-Battle Orders & Deployment v0.96.3 = Caba’drin
Expanded nobility title system kit (v0.3.3) = jrider
Tournament Play Enhancements 1.5 = Windyplains
New hairs for warband = Jaymosuke, ThrottleKitty, Ren, Rosesims, Nouk and Aligeth
Coolsims hair style Oblivion = Lucha, Anto and 2a12
Thel's Face Pack 3.0 = Thel
Rock and mountain Pack V3 = Goosemaner
Roman Era Buildings = Jaakko
Fire Arrow Kit = El Guanche
Pino's armor pack = pino69
Horses = wanderer949
Prisoner Talk = Leprechaun and Mordachai
Tavern Animation Pack = Slawomir of Aaarrghh
Silverstag Scripts = Windyplains
Export/Import Companions = Rubik
Lords equipment = marsalol
Warband Script Enhancer 3.1.5 = cmpxchg8b
Randomize Companions' Vassal Banners = Caba`drin
Polished Landscapes = gutekfiutek
Cinematic Compilation 3.0 = DOMA_
Mortal Women Sound Pack = mortal
Polished Skyboxes = Charan
Quivers With Real Arrows = Spak
Blood Tweaks 0.5 = neil_v
Flying Arrows = Rubik
El Arte De La Guerra UNOFFICIAL Siege Fix 1.5.3 = Leandrojas, Smarmellows
Training Fields = lucky lancer
Immersive Soundtrack = Adorno, Aeon, Taleworlds
More natural grass and greener ground = Taro8
Random weather for multiplayer gamemodes = Arch3r
ENL Custom maps = Mia, Jeanne d'Arc, Noxx, Stuboi, Arch3r and Lust.
Custom Commander Scripts = Rubik
Custom Player Kingdom Vassal Titles= Caba’drin
Madmin Admin Tools = MadocComadrin
Freelancer 1.51 = Taragoth
Pre-Battle Orders & Deployment v0.96.3 = Caba’drin
Expanded nobility title system kit (v0.3.3) = jrider
Tournament Play Enhancements 1.5 = Windyplains
New hairs for warband = Jaymosuke, ThrottleKitty, Ren, Rosesims, Nouk and Aligeth
Coolsims hair style Oblivion = Lucha, Anto and 2a12
Thel's Face Pack 3.0 = Thel
Rock and mountain Pack V3 = Goosemaner
Roman Era Buildings = Jaakko
Fire Arrow Kit = El Guanche
Pino's armor pack = pino69
Horses = wanderer949
Prisoner Talk = Leprechaun and Mordachai
Tavern Animation Pack = Slawomir of Aaarrghh
Silverstag Scripts = Windyplains
Donation Points system
This mod is not opted-in to receive Donation Points
Cult PC hit Mount And Blade: Warband hit Xbox One on Sept. 16 and, for console gamers not in the know, marked the arrival of one of the best concepts in gaming. Mount And Blade: Warband is a game with nearly limitless replayability and potential - provided you can get past some very rough graphics and a steep learning curve. But I’ve logged something like 150 hours on the PC version, so slipping into the medieval world of conquest, romance and gladiatorial glory for Mount And Blade: Warband Xbox One came easily to me.
But it won’t for most.
Let me explain. Mount And Blade: Warband does not make a great first impression. Xbox One players are used to Skyrim levels of polish, with a clearly defined quest and map UI system to guide them. Mount And Blade: Warband has no minimap or waypoints, which can make the first few hours extraordinarily tough for new players. You’re given a quest to catch bandits outside a town, and to do so you literally just roam around outside a town and talk to travellers to try and get a lead. Common responses are in the vein of “I saw those guys near such-and-such castle eight hours ago” and off you go.
Mount And Blade: Warband characters have deep skill trees to explore and one skill, tracking, is actually a smart replacement for waypoint chasing. Instead of giving you a can’t-miss target on a map, you develop your tracking skill to reveal arrows on the ground that indicate the size, direction and time a party moved through. So when chasing down those bandits you might come across tracks for a party of about 15-20 people heading into nearby woods. You follow the trail, find the hideout, defeat the bandits and feel a sense of accomplishment unparalleled in most games.
You also really, really suck when you start out. Because unlike other medieval adventure games based on single combat, Mount And Blade: Warband combines first- and third-person action with large, hectic battles. You will literally lead dozens of men onto the battlefield and call out strategies in real time. Put your archers on a hill, set up a line of infantry and order your cavalry to follow you for a flank attack within seconds of hitting the field. Troop management, morale and training are a big part of the strategy. But new players will go from village to village and gain recruits, only to see them decimated in battles. And given the slow pace of the game, you can spend the first five or six hours doing one or two quests, building a medium-sized force and then losing everything in the blink of an eye.
So why bother with Mount And Blade: Warband on Xbox One?
Because once you get past the first few hours, once you lose a few battles and earn some skill points or compete in gladiator tournaments and win serious money and experience, you will find an extraordinarily deep, rich game that is uniquely rewarding. I’ve been a gamer for more than 20 years now and few achievements can rival the thrill I got when I managed to capture my first city. Hundreds of troops crashing against a castle wall and scrambling up a ladder under a hail of arrowfire with me leading the final charge. There’s no healing in combat so you can’t be reckless, but it’s possible to fight a smart, conservative battle and make a big impact on the battlefield. And the victory? Earning an entire city that brings in more money than I thought possible? It hooked me and made me want more.
And that ambition is, in a way, its own mechanic. Because once you get the hang of things and start capturing towns and castles, you’ll get the attention of your chosen king. There’s six factions in the game and you will end up in service to one, but your inevitable rise will eventually threaten the man in charge. And the betrayal feels real, often coming after a huge victory. You earn what you think will be your third or fourth city and the king decides to keep it for himself. He might even have some choice words for you about knowing your place. Then the real endgame begins.
You can be a freaking king.
The Mount And Blade: Warband learning curve is steep and takes dozens of hours, but it is entirely possible to go from a man with no land or title or troops to the king of an empire married into a noble house. Or you can focus on being a trader and running goods from town to town in a complex economic system you didn’t even notice at first. Or you can be a bandit and keep a small band of highly skilled troops running the borders during wartime and rieving what you can. There are many paths to take in Mount And Blade: Warband , provided you can get through the difficult ones first.
As a port, it functions well on XBO. Most of the combat and map navigation is intuitive and easy to do, although some of the UI stuff can get a little tedious. The graphics are pretty potato-y, but again, this is a game that has a lot going on under the hood. The resources are better spent on things like the AI for the dozens of rival lords who all live in the game and raise armies and scheme against you, for example. It’s not going to win any beauty contests, but the PC version is considered one of the 100 greatest PC games of all time so there’s definitely content here worth exploring.
It’s also $20. And I know money shouldn’t be the only factor, but the reality is that it is for some. And a $20 game that provides dozens or hundreds of hours of content on a single playthrough (there is no set “Ending” you can just keep on playing) is worth serious consideration. Mount And Blade: Warband offers tremendous value alongside an innovative experience that you cannot find in any other title for Xbox One. You can realize your dream of being a king, which is nice considering you won’t have time for sleep anymore.
Waiting for Mount & Blade 2: Bannerlords? Stop twiddling your thumbs and give some of these Warband mods a whirl.
Mount & Blade: Warband is the standalone expansion for Mount & Blade that released on Steam back in 2010 and made its console debut at the end of last year, and a huge modding community has built up around it.
The sequel, Mount & Blade 2: Bannerlords, still doesn’t have a confirmed release date but we do know that developer TaleWorlds will share its tools to keep the modding community alive.
There’s a tonne of mods for Mount & Blade: Warband, from total conversion to simpler fare that makes the game prettier, and that’s what we’re here for today.
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Mount & Blade: Warband’s best mods and where to get them
In anticipation of the sequel hopefully hitting its potential 2017 release date, we’ve rounded up some of the best mods for you to try in Warband as the game is super cheap right now, and it’s a good a time as any to dip your toes into the water.
Let us know if your favourites made the list, and if you have any suggestions of your own.
A Song of Ice and Fire is music to our ears
If you’re yearning for some Game of Thrones action while waiting for the next book or the new series, A World of Ice and Fire is going to be right up your street.
We reviewed AWoIaF a few years ago, comparing it to another popular Game of Thrones mod, A Clash of Kings.
It was officially released in April this year and is still being updated – you can check out June’s patch notes here – and it lets you pick character names based on either the books or the TV series, which is a nice touch.
If you’re ready to slaughter and pillage your way to the Iron Throne, this is the mod for you.
Mount & Blade: 40K
Warsword Conquest has been around for a while, and while it’s still in beta, this Warhammer fantasy total conversion mod features factions like the Scaven, dwarves, orcs, elves, Lizardmen and more.
The latest update was in June, and while there’s still no release date in sight, it’s a solid fantasy mod for fans of Warhammer.
Any mod that enables drunken heroes to stagger across the world and ride into battle completely sozzled is okay in my book.
A galaxy far, far away
Star Wars – Bear Force 2 is a world away from Mount & Blade: Warband.
Set during the Clone Wars, this multiplayer mod has overhauled everything to recreate the Star Wars universe for Mount & Blade players who fancy changing things up and trading in their swords for lightsabers.
In June’s blog update the team behind the mod said that they were working towards “a grand release in July”. Hopefully they’ll get it out there before Bannerlord comes out.
Watch your enemies lose their heads
There’s nothing more satisfying in this world than lopping off someone’s arm or leg, so let’s throw a little love towards the Decapitate and Dismember mod.
It’s an oldie but a goodie, and all of the enemies can be beheaded in the majority of scenarios. Just like in real life, it might take you a few tries to hack off a limb or a head, but a little perseverance and elbow grease goes a long way.
It’s not Elder Scrolls 6, but it’ll do
It would be remiss not to include an Elder Scrolls mod on the list.
Tamriel: Bloodlines End is an ambitious mod that is currently in development for Warband. It’s set in the fourth era, just after the assassination of Emperor Titus Mede II and Vittoria Vicci.
Factions include Khajiit, Argonians, Aldmeri, and lots more. It’s certainly one to keep an eye on if it can deliver on its promise to let you “Travel to any corner of Tamriel.”
There’s no release date for a beta version, so let’s hope the project doesn’t become too overwhelming. We really want to see Tamriel come to Mount & Blade: Warband.
A Smorgasbord of mods
If you can’t be bothered to trawl through all of the Mount & Blade: Warband mods, the Floris Mod Pack is for you.
This is definitely an experience for players who have seen and done all there is to do in the vanilla version of the game, and it brings together a range of existing mods in the community.
You can choose between Basic, Gameplay, and Expanded versions depending on both the power of your PC and how much of a change you want.
Need a helping hand?
Wandering the land trying to amass an army can get lonely at times. If you want some company, the Full Invasion 2 mod is a popular choice for co-op.
Players are tasked with surviving waves of invaders and bosses for as long as possible, so it’s no walk in the park.
There is a newer version being worked on that will introduce new maps, systems, and features. If you’re having fun with Full Invasion 2, it’s worth keeping up with Wave 53 Studios’ progress on Full Invasion 3.
For honour and glory
Another mod that’s still in development, War of the Samurai overhauls Mount & Blade: Warband’s setting entirely.
YouNean is putting in a lot of effort to get its mod as historically accurate as possible, reading up on the era to get the names and artwork spot on.
Doki doki free to play online. The mod starts in 1560 after the Battle of Okehazama and one of the features will be the option of promoting members of your army to companions. There will be at least 50 clans and over 300 lords when the mod is finished.
It’s one to add to your watch list.
Swords and sorcery
Perisno is a fantasy mod for Warband and within it you’ll find elves, giants, dwarves, and even magic – although it’s worth noting that players can’t actually use magic.
The most recent update rolled out five new factions including two factions of giants, which are now a playable race.
Perisno has powerful weapons like the Flamebringer and Skyfall relics, and as well as invaders, players need to be on the lookout for the “Dreaded One,” adding another dimension to the gameplay with the potential for some interesting random events.
Chivalry is alive and well
Prophecy of Pendor is for those of you who don’t want to go too far off the reservation.
The setting is low-fantasy, and Knighthood Orders, voice acting encounters, and “Well thought out cultures, armies, and conflict” lend themselves to a greater sense of immersion.
The AI battle system is new and there are even more quests and events than the original expansion.
Definitely a must-have for lovers of the original.
Looks aren’t everything, but they help
It’s no surprise to anyone to say that Mount & Blade: Warband isn’t the best looking game out there, but the Mount & Blade: Retexture mod sets out to rectify that.
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The texture pack is for the vanilla version of the game and makes it a hell of a lot more easy on the eye.
Expect an update for hair textures soon as well.
Bigger is better
If you think your PC can handle the challenge, you should look into Warband Battle Size Changer for some epic fights.
The mod increases the base limit of 150 soldiers to 1000.
But fair warning, “Don’t even expect to be able to have battles of size 1000 even if you have the latest and greatest hardware; that upper limit is that high to give plenty of leeway. If you experience crashes, you should lower the battle size.”
If your game starts to slow down or crashes, obviously you need to lower your expectations somewhat, along with the number of troops.
But this should serve nicely to spice up your battles.
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Overview | Base: Floris Mod |
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- Please be aware that the information on this wiki is not completely up to date and is mostly based on ACOK version 2.0+
About |
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A Clash of Kings is a modification for Mount and Blade: Warband, and centers around the fantasy universe presented in George R R Martin's popular series 'A Song of Ice and Fire'.
Required: Mount & Blade: Warband
Latest activity |
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- King Robert Baratheon
edited by A FANDOM user 2 days agoSummary: Deleted a string of W's that were out of place. - Vigilance
edited by A FANDOM user 3 days agoSummary: Vassal or king?: - Talk:Companions
new comment by A FANDOM user 4 days agoComment: For anyone looking, I found Maron in Hull (Trader city of Dragonstone) - Factions
edited by A FANDOM user 6 days agoSummary: The Seven Kingdoms: - Talk:Quests
new comment by A FANDOM userComment: he takes the place of Jeor Mormont after he is killed, so just go to where you last saw Jeor's warband and it should be him.